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Welcome to the Mobile Heart's Glossary. Here you’ll find an explanation of all the acronyms and terminology used on our website and in the Mobile Industry.
 
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Quarter common intermediate format A standard video format that provides an image size of 176 x 144 pixels. QCIF is used in videophones and desktop videoconferencing applications. QCIF has one quarter of the pixels of the full common intermediate format.
Roaming The ability of a subscriber to use a mobile device to make and receive calls outside their home network coverage area. Roaming is usually based on roaming agreements between mobile operators. Charging rates are usually higher when the subscriber is roaming. See also Coverage.
Screen saver A picture or animation which appears on a mobile device's display when it is idle.
Selection key A key whose function depends on the options shown on the display. In a mobile phone, the selection keys are located right under or on the sides of the display.
Send to many A feature that lets the user of a mobile device send a message to multiple recipients.
Service agreement A business contract or agreement between a user and a service provider that outlines the services provided, and the costs for the services.
Service area The geographical area within which a network service provider offers mobile service for a mobile phone. See also Coverage area.
Service provider A company that provides or hosts services or content either for end users or for other entities such as other service providers. A service provider provides, for example, mobile services for its customers.
Short message service A service that lets the user send and receive messages of limited length. See also Messaging.
SIM card A security module that is inserted into a piece of mobile equipment and that includes data that is used to identify the user and to provide security for voice and data transmission. SIM card includes, for example, the phone number, phone book information, and account information.
Simple mail transfer protocol A protocol that is used to transfer e-mail messages. Usually SMTP is used only for sending.
Smiley A sequence of typed characters that graphically produces a sideways image of a face expression, such as:-), :o, or :'-(. A smiley is used, for example, in a chat or e-mail message, to set the tone for the preceding sentence. In some phone models the user can select the smiley from a ready-made collection.
Speed dialing A feature that lets a user connect to a phone number by pressing one key.
Standby time The period of time for which a battery can power a phone that is switched on and ready to make or receive a call but is not used for an actual call. See also Talk time.
Streaming The simultaneous transfer of digital media, such as video, voice, and data, which is received as a continuous stream. The usage of data begins before all the data is transmitted to the user. Streaming can be point-to-point or broadcast from one origin to multiple receivers.
Sub-QCIF A video format that provides an image size of 128 x 96 pixels. It is used for viewing the images on the phone display.
Symbian A software licensing company, owned by wireless industry leaders, which is the supplier of an advanced, open, standard operating system for data-enabled wireless devices.
Symbian OS An operating system optimised for the needs of data-enabled mobile devices such as smartphones and communicators Symbian OS drives standards for the interoperation of data-enabled mobile phones with mobile networks, content applications, and services.
Synchronisation A process that causes something to occur or recur at the same time or in unison. Synchronisation can be used to make the contents of specific files identical on different devices. For example, a user can synchronise the phonebook or contacts, calendar, and to-do list of a mobile device with the corresponding PC applications. This is not possible with all mobile phone models.
SyncML An open standard that enables synchronisation of data between compatible devices, applications, and networks, which means that a consistent set of data is always available on any device or application. SyncML is based on Extensible Markup Language (XML).
Talk time The total time for which a battery can power a mobile device while the phone is used to receive or perform a call. Talk time, expressed in hours and minutes, is much shorter than standby time because transmission requires more power. See also Standby time.
TCP/IP The basic communication language or protocol of the Internet. It can also be used as a communications protocol in a private network.
Template A pattern of a message that a user can store in the phone. A template can be used to access, create, and store messages that need to be sent regularly.
Test Keyword Test after launch
Time division multiple access A digital transmission technique in which a radio frequency is divided into time slots that are allocated to multiple calls. In this way, a single frequency can support multiple, simultaneous data channels.
Titanium A strong, lightweight metal that is resistant to corrosion. Titanium is used in the manufacture of strong lightweight alloys, especially for aircraft parts and sometimes mobile phones.
To-do list A list of task notes saved in a phone. The notes can be saved in priority order. To-do list is not available in all phone models.
Tri-band phone A phone that operates on three frequency bands, for example GSM 900, GSM 1800, and GSM 1900. A GSM tri-band phone can be widely used in Europe, Africa, Asia, North America, and Australia, because the same phone can be used in different networks using different frequency bands. See also Dual band phone.
True tone A ringing tone that provides a real, recorded sound, for example a song, nature sound, special effect, or engine sound, as an alert of an incoming call. Not all phone models support true tones.
   
   
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